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Animation List Edit

This is the list of the animations that will be present in the game. The value in points is required for the journalists to decide which pictures are more worth taking:

  <JournalistPts ANIMATION="NONE" PTS="0" />

  <JournalistPts ANIMATION="Attack_kick_floor" PTS="70" />

  <JournalistPts ANIMATION="Attack_kick_high" PTS="70" />

  <JournalistPts ANIMATION="Attack_knee" PTS="60" />

  <JournalistPts ANIMATION="Attack_punch_high" PTS="50" />

  <JournalistPts ANIMATION="Attack_punch_low" PTS="50" />

  <JournalistPts ANIMATION="Attack_push" PTS="30" />

  <JournalistPts ANIMATION="Attack_stick" PTS="60" />

  <JournalistPts ANIMATION="Attack_stick_ground" PTS="80" />

  <JournalistPts ANIMATION="Attack_throw_heavy" PTS="70" />

  <JournalistPts ANIMATION="Attack_throw_light" PTS="70" />

  <JournalistPts ANIMATION="Attack_throw_medium" PTS="70" />

  <JournalistPts ANIMATION="Defense_end" PTS="0" />

  <JournalistPts ANIMATION="Defense_hold" PTS="20" />

  <JournalistPts ANIMATION="Defense_idle" PTS="2" />

  <JournalistPts ANIMATION="Defense_intro" PTS="0" />

  <JournalistPts ANIMATION="Defense_push" PTS="10" />

  <JournalistPts ANIMATION="Defense_walkback" PTS="10" />

  <JournalistPts ANIMATION="Defense_walkfwd" PTS="10" />

  <JournalistPts ANIMATION="Fall_back_getup" PTS="10" />

  <JournalistPts ANIMATION="Fall_back_heavy" PTS="80" />

  <JournalistPts ANIMATION="Fall_back_medium" PTS="80" />

  <JournalistPts ANIMATION="Fall_back_roll" PTS="90" />

  <JournalistPts ANIMATION="Fall_back_idle" PTS="80" />

  <JournalistPts ANIMATION="Fall_forward" PTS="70" />

  <JournalistPts ANIMATION="Fall_forward_getup" PTS="10" />

  <JournalistPts ANIMATION="Fall_forward_idle" PTS="80" />

  <JournalistPts ANIMATION="Fall_onground_intro" PTS="30" />

  <JournalistPts ANIMATION="Fall_onground_loop" PTS="60" />

  <JournalistPts ANIMATION="Grab_pickup" PTS="20" />

  <JournalistPts ANIMATION="Grab_idle" PTS="30" />

  <JournalistPts ANIMATION="Grab_walk" PTS="30" />

  <JournalistPts ANIMATION="Grabbed_pickedup_back" PTS="30" />

  <JournalistPts ANIMATION="Grabbed_idle" PTS="30" />

  <JournalistPts ANIMATION="Grabbed_pickedup_front" PTS="30" />

  <JournalistPts ANIMATION="Grabbed_released_light" PTS="80" />

  <JournalistPts ANIMATION="Grabbed_released_medium" PTS="90" />

  <JournalistPts ANIMATION="Grabbed_walk" PTS="40" />

  <JournalistPts ANIMATION="Grabbed_walk_agitated" PTS="100" />

  <JournalistPts ANIMATION="Gun_idle" PTS="20" />

  <JournalistPts ANIMATION="Gun_idle_relaxed_end" PTS="10" />

  <JournalistPts ANIMATION="Gun_idle_relaxed_idle" PTS="10" />

  <JournalistPts ANIMATION="Gun_idle_relaxed_intro" PTS="10" />

  <JournalistPts ANIMATION="Gun_run" PTS="40" />

  <JournalistPts ANIMATION="Gun_shoot_high" PTS="200" />

  <JournalistPts ANIMATION="Gun_shoot_low" PTS="200" />

  <JournalistPts ANIMATION="Gun_walk" PTS="20" />

  <JournalistPts ANIMATION="Hands_up_idle" PTS="20" />

  <JournalistPts ANIMATION="Hands_up_lower" PTS="0" />

  <JournalistPts ANIMATION="Hands_up_raise" PTS="10" />

  <JournalistPts ANIMATION="Hands_up_sitdown" PTS="30" />

  <JournalistPts ANIMATION="Hands_up_sitdown_getup" PTS="30" />

  <JournalistPts ANIMATION="Hands_up_sitdown_hit" PTS="200" />

  <JournalistPts ANIMATION="Hands_up_sitdown_hit_critical" PTS="300" />

  <JournalistPts ANIMATION="Hands_up_sitdown_idle" PTS="30" />

  <JournalistPts ANIMATION="Hands_up_walk" PTS="0" />

  <JournalistPts ANIMATION="Hands_up_walk_bwd" PTS="0" />

  <JournalistPts ANIMATION="Hit_front" PTS="100" />

  <JournalistPts ANIMATION="Idle" PTS="-3" />

  <JournalistPts ANIMATION="Idle_agitated" PTS="10" />

  <JournalistPts ANIMATION="Idle_bumped_left" PTS="0" />

  <JournalistPts ANIMATION="Idle_bumped_right" PTS="0" />

  <JournalistPts ANIMATION="Idle_heavy_hold" PTS="50" />

  <JournalistPts ANIMATION="Idle_heavybreathing" PTS="0" />

  <JournalistPts ANIMATION="Idle_turn" PTS="-10" />

  <JournalistPts ANIMATION="Order_charge" PTS="200" />

  <JournalistPts ANIMATION="Order_direction" PTS="100" />

  <JournalistPts ANIMATION="Order_walk" PTS="100" />

  <JournalistPts ANIMATION="Pickup" PTS="30" />

  <JournalistPts ANIMATION="Attack_slingshot" PTS="300" />

  <JournalistPts ANIMATION="Idle_angry" PTS="5" />

  <JournalistPts ANIMATION="Picture_camera" PTS="0" />

  <JournalistPts ANIMATION="Picture_smartphone" PTS="0" />

  <JournalistPts ANIMATION="Run" PTS="0" />

  <JournalistPts ANIMATION="Run_charge" PTS="10" />

  <JournalistPts ANIMATION="Run_charge_stick" PTS="30" />

  <JournalistPts ANIMATION="Run_escape" PTS="10" />

  <JournalistPts ANIMATION="Run_heavy_hold" PTS="100" />

  <JournalistPts ANIMATION="Run_heavy_throw" PTS="200" />

  <JournalistPts ANIMATION="Run_intro" PTS="0" />

  <JournalistPts ANIMATION="Run_intro_heavy_hold" PTS="50" />

  <JournalistPts ANIMATION="Run_medium_obj" PTS="10" />

  <JournalistPts ANIMATION="Run_stop" PTS="10" />

  <JournalistPts ANIMATION="Run_turn" PTS="10" />

  <JournalistPts ANIMATION="Walk_backwards" PTS="-3" />

  <JournalistPts ANIMATION="Walk_forward" PTS="-3" />

  <JournalistPts ANIMATION="Walk_turn" PTS="0" />

  <JournalistPts ANIMATION="Walk_wounded" PTS="10" />

  <JournalistPts ANIMATION="Yell_finger" PTS="200" />

  <JournalistPts ANIMATION="Yell_fuckyou" PTS="300" />

  <JournalistPts ANIMATION="Yell_suckit" PTS="300" />

  <JournalistPts ANIMATION="Yell_whatup" PTS="200" />

  <JournalistPts ANIMATION="Radio_intro" PTS="50" />

  <JournalistPts ANIMATION="Radio_idle" PTS="10" />

  <JournalistPts ANIMATION="Radio_end" PTS="10" />

  <JournalistPts ANIMATION="Walk_boss" PTS="10" />

  <JournalistPts ANIMATION="Hit_puke" PTS="200" />

  <JournalistPts ANIMATION="Idle_cough" PTS="10" />

  <JournalistPts ANIMATION="Idle_helmet_on" PTS="50" />

  <JournalistPts ANIMATION="Jump" PTS="100" />

  <JournalistPts ANIMATION="Order_stickonshield" PTS="300" />

  <JournalistPts ANIMATION="Run_charge_stick_attack" PTS="200" />

  <JournalistPts ANIMATION="Run_charge_stick_intro" PTS="50" />

  <JournalistPts ANIMATION="Run_cough" PTS="20" />

  <JournalistPts ANIMATION="Talk_agitated" PTS="50" />

  <JournalistPts ANIMATION="Order_flag_intro" PTS="50" />

  <JournalistPts ANIMATION="Order_flag" PTS="90" />

  <JournalistPts ANIMATION="Order_flag_end" PTS="30" />

  <JournalistPts ANIMATION="Yell_victory" PTS="200" />

  <JournalistPts ANIMATION="Talk_calm" PTS="100" />

  <JournalistPts ANIMATION="Walk_cough" PTS="20" />

  <JournalistPts ANIMATION="Run_cough_long" PTS="30" />

  <JournalistPts ANIMATION="Idle_helmet_off" PTS="50" />

  <JournalistPts ANIMATION="Walk_tired" PTS="5" />

  <JournalistPts ANIMATION="Idle_tired_intro" PTS="0" />

  <JournalistPts ANIMATION="Idle_tired_loop" PTS="10" />

  <JournalistPts ANIMATION="Idle_tired_end" PTS="0" />

  <JournalistPts ANIMATION="Attack_pepperspray_intro" PTS="50" />

  <JournalistPts ANIMATION="Attack_pepperspray_loop" PTS="200" />

  <JournalistPts ANIMATION="Attack_pepperspray_end" PTS="50" />

  <JournalistPts ANIMATION="Attack_stick_baton" PTS="200" />

  <JournalistPts ANIMATION="Defense_raise_intro" PTS="50" />

  <JournalistPts ANIMATION="Defense_raise_idle" PTS="10" />

  <JournalistPts ANIMATION="Defense_raise_end" PTS="0" />

  <JournalistPts ANIMATION="Defense_raise_walkback" PTS="10" />

  <JournalistPts ANIMATION="Defense_raise_walkfwd" PTS="10" />

  <JournalistPts ANIMATION="Fall_onground_crawl" PTS="50" />

  <JournalistPts ANIMATION="Fall_onground_attack" PTS="100" />

  <JournalistPts ANIMATION="Fall_onground_dragged" PTS="200" />

  <JournalistPts ANIMATION="Fall_onground_dragged_awake" PTS="200" />

  <JournalistPts ANIMATION="Fall_onground_hit" PTS="300" />

  <JournalistPts ANIMATION="Graffiti_wall_intro" PTS="50" />

  <JournalistPts ANIMATION="Graffiti_wall_loop" PTS="50" />

  <JournalistPts ANIMATION="Graffiti_wall_end" PTS="50" />

  <JournalistPts ANIMATION="Gun_shoot_spray_intro" PTS="50" />

  <JournalistPts ANIMATION="Gun_shoot_spray_loop" PTS="200" />

  <JournalistPts ANIMATION="Gun_shoot_spray_end" PTS="50" />

  <JournalistPts ANIMATION="Handsonshoulder_intro" PTS="50" />

  <JournalistPts ANIMATION="Handsonshoulder_loop" PTS="20" />

  <JournalistPts ANIMATION="Handsonshoulder_end" PTS="0" />

  <JournalistPts ANIMATION="Hit_back" PTS="100" />

  <JournalistPts ANIMATION="Hit_front_face" PTS="200" />

  <JournalistPts ANIMATION="Hit_front_stomach" PTS="200" />

  <JournalistPts ANIMATION="Hit_scared" PTS="100" />

  <JournalistPts ANIMATION="Hold_back_intro" PTS="5" />

  <JournalistPts ANIMATION="Hold_back_bump" PTS="5" />

  <JournalistPts ANIMATION="Hold_back_idle" PTS="5" />

  <JournalistPts ANIMATION="Hold_back_end" PTS="0" />

  <JournalistPts ANIMATION="Hug_intro" PTS="250" />

  <JournalistPts ANIMATION="Hug_loop" PTS="200" />

  <JournalistPts ANIMATION="Hug_end" PTS="100" />

  <JournalistPts ANIMATION="Hugged_intro" PTS="250" />

  <JournalistPts ANIMATION="Hugged_loop" PTS="200" />

  <JournalistPts ANIMATION="Hugged_end" PTS="100" />

  <JournalistPts ANIMATION="Idle_clean_body" PTS="50" />

  <JournalistPts ANIMATION="Idle_clean_face" PTS="50" />

  <JournalistPts ANIMATION="Idle_handsinpocket" PTS="30" />

  <JournalistPts ANIMATION="Idle_pray_intro" PTS="80" />

  <JournalistPts ANIMATION="Idle_pray_loop" PTS="40" />

  <JournalistPts ANIMATION="Idle_pray_end" PTS="80" />

  <JournalistPts ANIMATION="Idle_smoke" PTS="30" />

  <JournalistPts ANIMATION="Order_wave" PTS="80" />

  <JournalistPts ANIMATION="Order_wave_2" PTS="100" />

  <JournalistPts ANIMATION="Walk_angry" PTS="5" />

  <JournalistPts ANIMATION="Walk_drag_intro" PTS="20" />

  <JournalistPts ANIMATION="Walk_drag" PTS="50" />

  <JournalistPts ANIMATION="Walk_drag_end" PTS="10" />

  <JournalistPts ANIMATION="Yell_anvedi" PTS="50" />

  <JournalistPts ANIMATION="Yell_clap_high_intro" PTS="30" />

  <JournalistPts ANIMATION="Yell_clap_high_loop" PTS="10" />

  <JournalistPts ANIMATION="Yell_clap_high_end" PTS="30" />

  <JournalistPts ANIMATION="Yell_megaphone_intro" PTS="200" />

  <JournalistPts ANIMATION="Yell_megaphone_1" PTS="200" />

  <JournalistPts ANIMATION="Yell_megaphone_2" PTS="200" />

  <JournalistPts ANIMATION="Yell_megaphone_end" PTS="100" />

  <JournalistPts ANIMATION="Gun_shoot_kneel" PTS="200" />

  <JournalistPts ANIMATION="Grab_Release" PTS="100" />

  <JournalistPts ANIMATION="Grab_Release_External_Event" PTS="100" />

  <JournalistPts ANIMATION="Grab_Release_Unexpected" PTS="200" />

  <JournalistPts ANIMATION="GUN_SHOOT_KNEEL_FLARE" PTS="0" />

  <JournalistPts ANIMATION="GUN_SHOOT_LOW_FLARE" PTS="0" />

  <JournalistPts ANIMATION="GUN_SHOOT_HIGH_FLARE" PTS="0" />

  <JournalistPts ANIMATION="Grabbed_idle_esc" PTS="100" />

  <JournalistPts ANIMATION="Grabbed_pickedup_standing" PTS="100" />

  <JournalistPts ANIMATION="Grab_idle_esc" PTS="100" />

  <JournalistPts ANIMATION="Grab_pickup_standing" PTS="100" />

  <JournalistPts ANIMATION="Jump_2" PTS="100" />

  <JournalistPts ANIMATION="Mooning" PTS="500" />

  <JournalistPts ANIMATION="Idle_stunned" PTS="30" />

  <JournalistPts ANIMATION="Walk_short" PTS="0" />

  <JournalistPts ANIMATION="Walk_shorter" PTS="0" />

  <JournalistPts ANIMATION="Pickup_inventory" PTS="30" />

  <JournalistPts ANIMATION="Idle_light_inventory" PTS="100" />

  <JournalistPts ANIMATION="Attack_throw_range" PTS="200" />

  <JournalistPts ANIMATION="Defense_resist_loop" PTS="10" />

  <JournalistPts ANIMATION="Run_panic" PTS="20" />

  <JournalistPts ANIMATION="Explode" PTS="1000" />

  <JournalistPts ANIMATION="FX_PUKE" PTS="20" />

  <JournalistPts ANIMATION="NUM_ANIMATIONS" PTS="0" />

The points will not be visible and are subject to change.

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